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Devlog
Week14 Dev Log
November 21, 2024
by
abenne38
We're in the final stretch now! This week was all about polish and localization flair. Our Fungus coder got a point system and rewards system up for the game -- now, when you unlock points by playing...
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Week13 Dev Log
November 14, 2024
by
abenne38
This week, we focused a lot on polishing and beginning the steps towards recording our trailer. Our artists drew silhouetted versions of our art assets in the various categories — food, clothing, fa...
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Week12 Dev Log
November 13, 2024
by
abenne38
These past two weeks, we've been focusing on getting and implementing feedback from faculty about the effectiveness of our game -- mostly, the fact that it's more education than game. With a month lef...
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Week9 Dev Log
October 17, 2024
by
abenne38
This week, we were focused on adding details to our project, and expanding visually. Our main artists worked on providing backgrounds and buttons, in addition to the ones that were created already, an...
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Week 8 Devlog
October 09, 2024
by
Sleepinsmile
This week, we worked on enhancing the visual effects of the images on our game buttons, adding a dynamic look and feel. The sentence creation feature is still in progress and is expected to be complet...
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Week 7 Devlog
October 02, 2024
by
abenne38
This week, we've got a lot of major updates to share, and a lot of progress to come with it. We have the mechanics working for our three games! There's still a lot of work to do, but priority number o...
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Week 6 Devlog
September 24, 2024
by
abenne38
As of this week, we've worked on concepting, as well as getting Fungus up and running. We have the main menu screen almost complete, and our main background artist is finishing up the Title Screen art...
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